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QML debugging is enabled. Only use this in a safe environment.
static QWindowsEGLStaticContext* QWindowsEGLStaticContext::create(QWindowsOpenGLTester::Renderers): Could not initialize EGL display: error 0x3001
static QWindowsEGLStaticContext* QWindowsEGLStaticContext::create(QWindowsOpenGLTester::Renderers): When using ANGLE, check if d3dcompiler_4x.dll is available
Failed to load opengl32sw.dll (找不到指定的模块。)
static QOpenGLStaticContext* QOpenGLStaticContext::create(bool): Failed to load and resolve WGL/OpenGL functions
static QWindowsEGLStaticContext* QWindowsEGLStaticContext::create(QWindowsOpenGLTester::Renderers): Could not initialize EGL display: error 0x3001
static QWindowsEGLStaticContext* QWindowsEGLStaticContext::create(QWindowsOpenGLTester::Renderers): When using ANGLE, check if d3dcompiler_4x.dll is available
Failed to load opengl32sw.dll (找不到指定的模块。)
static QOpenGLStaticContext* QOpenGLStaticContext::create(bool): Failed to load and resolve WGL/OpenGL functions
static QWindowsEGLStaticContext* QWindowsEGLStaticContext::create(QWindowsOpenGLTester::Renderers): Could not initialize EGL display: error 0x3001
static QWindowsEGLStaticContext* QWindowsEGLStaticContext::create(QWindowsOpenGLTester::Renderers): When using ANGLE, check if d3dcompiler_4x.dll is available
Failed to load opengl32sw.dll (找不到指定的模块。) |
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